Thrive Education — Gamifying diabetes education

ROLE

Product Designer

TIMELINE

Jan 2025 - May 2025

TEAM

1 Designer (Me!)

1 Product Manager

3 Engineers

SKILLS

Product Design

Interaction &

Visual Design

OVERVIEW

As the sole product designer on the team, I…

  • Redesigned core lesson, home, and quiz screens to reduce cognitive load and improve content comprehension for diabetes patients

  • Implemented a design system with improved branding and gamified UI

  • Partnered closely with product and engineer members to translate user insights and technical constraints into feasible, patient-centered design solutions

THE PROBLEM

Lack of engagement for long-term diabetes management and education

Traditional diabetes resources are often text-heavy and hard to retain, causing patients to struggle to stay informed and involved in their care. Although Thrive Education aimed to address these gaps, the existing app design fell short in keeping users engaged.

of users dropped off after the first two lessons, indicating low early engagement.

RESEARCH

Understanding barriers to engagement

I conducted 5 interviews with users to uncover the causes of low engagement. After synthesizing the user insights, I identified the key pain points that were hindering motivation and app usage.

Low progress visibility

"I forget where I left off so it's hard to get back into my lesson."

Lack of motivation

"It doesn't feel challenging or rewarding enough to make me come back."

Poor design impacts trust

"The way the app looks feels so outdated I'm not sure I trust using it."

To improve user engagement within the app, I redesigned the app based on these goals:

  1. Implement gamification with streaks and rewards to encourage learning.

  1. Encourage long-term app retention with visible progress tracking.

  1. Enhance the visual and brand UI to create a more engaging, approachable experience.

DESIGN PROCESS

Iteration and Ideation

Low-fi paper sketches

Starting with low-fi sketches to get the ideas flowing for new home, lesson, & marketplace layouts

Reimagining the brand

I rebuilt the brand to balance trust and approachability, selecting Poppins and Rubik for their rounded and modern tone. While I chose a friendly visual direction, I still maintained a clean, professional look to reflect the seriousness of diabetes. I simplified the color system and incorporated thoughtful gamified UI elements to create a more engaging experience.

REDESIGN

Redesigning for long-term diabetes learning

Home Screen

Gamifies the experience through medal histories, streaks, and coin-based rewards

Care plans created by diabetes providers are displayed on the homepage to keep their patients on track with their education

Before

After

Lessons Page

Provides clearer context about the unit to reduce friction and increase approachability

Supports user motivation and retention through clear, visual progress indicators

Before

After

Lesson Quiz

Updated UI to improve visual clarity and to create a more engaging experience

Before

After

Marketplace

Redesigned the layout to showcase multiple gift card options at a glance to improve discoverability of rewards

Enhanced brand recognition with updated thumbnails and visuals create a more interactive and usable experience

Before

After

CONCLUSION

Key Takeaways and Impact

After the redesign, 85% of users were able to complete lessons consistently, compared to 30% before, showing improved engagement and retention

KEY TAKEAWAYS

Iteration upon iteration

I continued to iterate on my designs multiple times because I recognized opportunities for improvement. Each iteration allowed me to refine the design and create a more fluid and visually consistent experience.

User research leads the vision

User research informed every decision, ensuring the product met real needs rather than assumptions. By centering insights from users, we shaped a vision that was both purposeful and grounded in their experiences.

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